Here's to hoping Capcom's Onimusha turns out better.īushido Blade meets Resident Evil, or Tenchu on crack? Either way, Konami's newest up and comer, tentatively titled Soul of the Samurai (and formerly titled Japan), has a lot of potential. If you blow by a lot of the secret items or areas, you can probably finish this game in a day. The narratives of the two protagonists overlap nicely and their interaction is memorable. Also, the story is decent from beginning to end. There's a lot of timing involved (one-hit kills for example), and plenty of techniques to master. As you progress, combat becomes more challenging and less tedious. However, the game does have its redeeming qualities. It's frustrating, it adds nothing to the gameplay, and it's bad design. Unlike most survival horror games, this game doesn't give you the option to flee. Zombie samurais and half-dead ninjas swamp you like clockwork at every turn. And to make matters worse, there's a lot of combat. Imagine a hack-'n'-slash fighter with the slow, stilted controls of a survival horror adventure and you're close. The fundamental problem is that the game engine is far too limited for its intended scope. Those expecting the degree of freedom found in Bushido Blade will be sorely disappointed. It's almost as if the designers were tom on which direction the game should take. Soul of the Samurai comes from that familiar school of fixed camera angles and prerendered backgrounds (a la Resident Evil), but it also has light elements of a fighting game like Bushido Blade.
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